A reimagining of what the existing PS4's UI Design could look like if it was updated, and scaled to work with VR Technology.
The first step was coming up with a new system for how the tiles were handled on the home screen. Leveraging existing assets, I went and came up with a new system which would evolve as the user interacted with it. More used apps and games would get larger, and ones used less would get smaller and move away from the home screen.
Second step was figuring out how to use VR in a way which logically made sense and offered value in shortcuts instead of being a gimmick. This was done by delegating secondary screens to peripheral areas; the user would look either to the far left, right or above to find secondary menus and updates.
I did the Art Direction, UX and UI Design and the wonderful Caro Bernardini helped with animating the interactions and the VR head tracking.